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You’re also tired of situations where the deadline is missed because of the design, it’s hard to control the design team, it’s even harder to convince the customer, and you don’t know how to make prototypes yourself. Even if you work in a team with a brilliant designer, making the right UX decisions is not always easy. In this course, we will help you understand the trends, learn how to quickly make prototypes, conduct research, and solve business problems with the help of good UX.

Course program

User interface and user experience (recorded lecture)
We will understand the differences between UX and UI. Learn how to create the desired user experience with the help of the user interface. We will determine the main focus of our work on the product and find existing problem areas.

UX trends for managers (recorded lecture)
Let’s consider the main trends in UX in 2023. We will analyze what points remain the “gold standards” for UX and any business.

Hypotheses as a tool for testing UX changes (recorded lecture)
Let’s find out how a manager can work with hypotheses. What are the ways to validate ideas. What no-code tools can be used to quickly test your hypotheses.

Quickly creating high-quality prototypes (recorded lecture)
We will find out when and what kind of prototypes are needed, and who should create them. How to work with prototypes and use them to save time and resources while working on a project.

Prototyping workshop in Figma
Right at the class, we will create a prototype together using figma and learn all the life hacks and subtleties to quickly solve various problems. The workshop tasks are adapted to different levels of knowledge of the tool.

Effective work with design in a team (recorded lecture)
Let’s analyze the process of creating an IT product and determine when to involve a designer and what to prepare in order to build the right work sequence and not redo everything from scratch.

User experience research (recorded lecture)
Let’s look at the characteristics of a user-friendly, intuitive interface to understand what to base your product on. We will learn how to check that you have done everything right.

UX Research workshop
Practicing research right in the classroom. We conduct Usability testing and look for places to improve it in the product, work with hypotheses.

Design metrics for managers (recorded lecture)
In practice, we will consider what a manager should monitor to make sure that the UX design in their project or product is at a sufficient level for the user. We will figure out how to make sure that the amount of money invested corresponds to the conversion into paying users.

Bonus lecture. How to change UX without being noticed?
Bonus lecture. How to make a cool UX for a product?
Bonus lecture. Improving the product from the UI, UX, and business sides.