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You’ll understand how not to waste your time on technical moves, but rather on coming up with ideas and solving client problems. Shortcuts, symbol libraries, common styles and several useful plugins will help you with this.

Sketch is a good starting point to understand the universal principles of working in such editors and learn how to organize design projects.

You’ll understand how not to waste time on technical moves, but to be engaged in coming up with ideas and solving client tasks. Shortcuts, symbol libraries, generic styles and several useful plugins will help you with this. The course work will involve small practical tasks as part of the Daily UI Challenge. Sketch is easy to learn – most of the features are on the surface, except for a few subtleties that you’ll be able to figure out as well.

Sketch has long since become the interface designer’s main tool. This application has become the basis for numerous plugins and has learned to interact with the main prototyping tools.

Who the course is suitable for

This course is intended for beginners in interface design and illustrators who want to learn a new vector tool.

Content

  • Lecture 1. What is sketch? How the tool won the hearts of designers.
  • Lecture 2. Actualization. Where to look for information and how to keep up with the latest news?
  • Lecture 3. Application interface. Part 1. Main menu, shortcuts, settings.
  • Lecture 4. Application interface. Part 2. Toolbar. Shortcuts.
  • Lecture 5. Application interface. Part 3. How to work quickly with complex shapes.
  • Lecture 6. Application interface. Part 4. Organization of layers. Shortcuts. Runner plugin.
  • Lecture 7. Grids and modular systems. Guides and layouts. Calculator function.
  • Lecture 8. Text and layer styles. Closing layers. Hiding unnecessary elements.
  • Lecture 9. Symbols. Plug-ins. How to save time.
  • Lecture 10. Creating a web project. Build a workflow. Preparing adaptive web design for handoff to developers. Handoff.
  • Lecture 11. Exporting Assets. How to view mobile design on real devices.